Mar 29 2013

War Thunder Thoughts – 2013/03/29

Published by at 3:45 pm under Gaming

There’s been a big adjustment to all of the changes Gaijin Entertainment has implemented in the game lately. I’ve been critical of some of them. Thankfully, they have since undone some of the changes they have made with the patches. I’m grateful for some of the changes even though they haven’t fixed everything in my opinion.

The game’s economy, for instance, is still not rewarding people with enough XP and Silver Lions. There’s clearly a difference between the version we’re using and pre-v1.29.

Bombing is still bad, but definitely better than the first v1.29 patch had us using.

Perhaps the next thing I’d like to see Gaijin address is reward system regarding enemy kills. War Thunder’s players routinely fight over targets because if you’re the last one to hit a plane before it crashes, you get the Kill credit. However, if I put twenty shots on the plane and someone swoops in from above and delivers the last shot, he gets the Kill credit even though I did most of the damage.

It’s often referred to as “kill stealing” in the game and has clearly been a source of frustration. It’s not just because of the number of XP and Silver Lions you get, but it’s not uncommon to see half a dozen planes friendly planes flying around one enemy plane. You’ll end up taking shots to your own plane if you get in the mix. And then there’s always mid-air collisions.

I’m routinely seeing and getting involved with guys who are going for the kill and have zero situational awareness. They get tunnel vision and are oblivious to what’s going on around them.

If I’m on an enemy’s tail, I find myself disengaging when other friendlies come in to kill the enemy. Friendlies quickly become more dangerous than the enemy.

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